Disponible sur le sie web de la GDC Vault
In this 2016 GDC session, composer Austin Wintory and Ubisoft's Christian Pacaud explain how they crafted an intricate, adaptive score steeped in the 19th century sensibilities of Assassin's Creed Syndicate's 19th-century setting.
For ASSASSIN'S CREED: SYNDICATE, the 6th installment in the long-running, highly successful franchise, Ubisoft decided to make a stark, bold shift in musical direction from its previous titles. Collaborating with the Grammy-nominated composer Austin Wintory (JOURNEY, THE BANNER SAGA) they crafted an intricate, adaptive score steeped in the 19th century sensibilities of the game's setting. This talk will unpack the many aesthetic and technical decisions made in an effort to push the boundaries of the AC franchise's musical legacy. Ubisoft Music Supervisor Christian Pacaud will be on-hand for the Q&A, to help shed even deeper light on the under-the-hood work done in integrating this large, elaborate score.